
Snipe A Mole
Experience — UEFN
Team
1
Platform
UEFN
Role
Everything
The Build
A new platform, to see if I could
I built this alone, in an engine I hadn't used, in a language I didn't know. Thank you Youtube lol.
The world is somebody's front yard at mole scale — burrows you can hide in, ordinary objects turned into terrain. That's the joke and it's also the level design, since a sniping game needs sightlines and distance to read at a glance.
Game Design
1. Players start in trenches with a sniper — no scope.
2. They're locked in there for the first two minutes, so the only way to take a shot is to poke your head above the line. That's where the name came from: in testing, everybody looked like moles.
3. Every kill pays out money and a new weapon.
4. The new weapons are stronger, and some of them buy height — shockwave into the air, snipe down, and suddenly no trench is safe.
5.In the lobby, players could use their $ to buy guns. These guns would load in with them for the next round
Hardest Part
Timing
The hardest part wasn't the shooting, it was dealing with time.
Round timers, the shop phase, moving everyone back into the match and looping it cleanly without stranding anybody. Invisible when it works, and the part that taught me most about what my engineers are actually dealing with.
Friend made a video playing it


Why is this on the site? lol
Nobody briefed this and nobody paid for it. I made it to find out whether I could, then played it with my friends.
I am someone who loves to create